s c u l p t u r e s ..............................


During my product design studies at Art Center College of Design I did not just receive a thourough computer-education but was also trained in model-making, we had to build appearance models out of plastics, wood, resin and metal to present our final designs.
Working in the product design business the designers work with professional model-makers, so my creative activities then where focussed mostly on computer work- preparing 3D wireframe data and renderings of the designs that would be transferred to the modelmakers and engineers.

When I started my studies in Interdisciplinary Art I took sculpture classes and rediscovered my love for tangible work, for building real things with my real hands- now Sculpture has become my counterbalancing creative passion to the extensive computer work.

I started reapplying my modelmaking skills towards more conceptual and less precise three-dimensional projects. Using metal, wood, found objects, plastics and electrical components I build objects that are the weird cousins of proper product designs, where there is function, but form doesn't follow it. form is mostly determined by nature-by the way a driftwood piece is shaped and although I make concept sketches of the overall design- I do not need to build according to a exactly-measured plan and the details are more intuitively spontaneously created on the spot -I am having great fun with this!